18 June 2025
So, you’ve got a killer idea for a game — dragons, space pirates, maybe a sentient banana with ninja skills (no judgment here). You've sketched it out, built some prototypes, and you're thinking: “Hey, let’s slap this gem on Kickstarter and let the backers roll in!”
Hold up. Before you hit that launch button, let’s talk about something that can make or break your crowdfunded dream:
Playtesting.
Yeah, it’s not the sexiest word in game dev. It's not as flashy as your game trailer or your miniatures sculpt. But believe me, it's the unsung hero of every successful crowdfunded game campaign.
Let’s dive into why playtesting matters, how it can save your campaign from flaming out faster than a rogue fireball, and how to do it right without losing your mind.
Playtesting is about stress-testing your game. Like poking it with a stick, over and over, to see when and how it breaks. It's how you find out if your ninja banana is just cool in theory or a frustrating mess mechanically.
It's also about confirming that your game is fun. Yes, fun. Because if it's not fun during testing, it's not going to magically become fun once it's printed, shipped, and sitting on someone’s game shelf.
🚨 Reputation damage, refund requests, brutal reviews. Yikes.
Here’s how playtesting can literally be the lifeboat of your crowdfunding ship:
Through multiple rounds of playtesting — especially blind tests (where you don’t explain anything) — you’ll be amazed at what surfaces. Better to expose that stuff now than after 3,000 backers get angry.
You might love your own design (and you should!), but playtesting tells you if your game is fun for other people. Do players laugh? Argue passionately over moves? Ask to play again?
If they’re yawning or checking their phones, it’s not ready. Harsh, but necessary.
Trust.
If your campaign page proudly says, “200+ hours of blind playtesting! Feedback from 100+ testers!”, people take notice. It shows you're legit. You’ve put in the work. You care about delivering a polished experience.
Bonus points if you have quotes from testers or photos of your playtests. Instant street cred.
You can make the best game ever, but if your rulebook is confusing, you’re in trouble. Playtesting helps you identify where players get stuck, which parts they misinterpret, and what needs clearer wording or better examples.
Think of your rulebook as the GPS to your game. If it leads players into a ditch, you’re gonna hear about it in every comment section.
Use this phase to:
- Weed out obvious rule inconsistencies
- Check pacing and general game flow
- Tweak balance between choices
But don’t stop here. You need outside players to really test your game’s mettle.
Think of it as watching someone try on your handmade armor. Where does it pinch? Where does it fall off completely?
Get feedback but don’t lead them too much. You want their impressions, not your explanations.
You give your game and rulebook to testers. No help. No guidance. You step back and watch like a ghost. Or better yet, record and review later.
This shows you how people experience your game in the wild, without you there to hold their hand. It’s brutal, but it’s real.
Specialized stress tests focus on breaking your game in creative (and chaotic) ways. Use them to hunt down exploits and make sure no strategy is overpowered.
But here’s the deal: every single awkward test, every piece of brutal feedback, every busted mechanic — that’s gold. That's how you turn a good game into a great one.
Pat yourself on the back for even doing it. Most people skip it. Which is why most games… well, suck.
Here are a few solid starting points:
Make sure you’re specific about what you need. “Looking for blind testers to try a 2-player tactical card game, ~30 minutes, PDF rules included.”
Bonus: you get to see real-time facial expressions. Way better than a Google Form.
Playtested games make better campaigns.
Why? Because by the time you hit that “Launch” button:
- Your game is balanced
- Your rulebook is airtight
- You have real quotes, photos, and testimonials
- You’ve built a fanbase of testers who may become your first backers!
It’s not just about game development — it’s about marketing. Every playtest is an opportunity to build buzz, collect social proof, and fine-tune your product before it hits the crowdfunding stage.
But tough feedback now saves you from refund requests, 1-star reviews, or — worst of all — backers who feel cheated.
Remember: every legendary crowdfunded game — from Gloomhaven to Frosthaven to SomeOtherHavenThatDoesn’tExistYet — has been through ruthless rounds of playtesting.
Your game deserves that too.
So, go forth, brave designer. Gather your testers, brace yourself for feedback, and polish that game until it shines.
Your backers will thank you later (and maybe even tweet about how awesome your game is).
all images in this post were generated using AI tools
Category:
CrowdfundingAuthor:
Greyson McVeigh