10 August 2025
So, you’ve been watching a Kickstarter game project build momentum for weeks—maybe even backed it yourself—and then, boom! It hits its funding goal. Everyone’s cheering, backers are excited, and the creators are throwing virtual confetti. But what exactly happens after a Kickstarter game is fully funded?
This is where the real journey begins. Funding is just the start. Behind the scenes, things get fast-paced, complicated, and sometimes a little messy. In this article, we’re diving deep—like spelunking-into-a-dungeon deep—into what developers actually do after hitting that green “Goal Reached” status on Kickstarter.
Let’s break it down step-by-step.
But while there might be champagne and victory tweets, this celebration is usually short-lived. Why? Because the clock starts ticking the second the funding period closes.
Kickstarter typically takes 2–3 weeks after a campaign ends to process all pledges, collect payments from backers, and handle failed transactions. And yes, there are always a few failed payments—they're like the folks who RSVP for a party and ghost you on the day.
Only after this collection period does the creator finally get the funds, minus Kickstarter's fees (which are about 8-10% of the total). So if a project raised $100,000, the devs are likely receiving closer to $90,000 to work with.
Think of it like going from writing the script to actually shooting the movie.
This stage involves:
- Finalizing the development roadmap (milestones, deadlines, deliverables)
- Allocating budget (art, programming, marketing, hardware, licensing)
- Confirming team roles or expanding the team if needed
- Preparing for communication with backers (we’ll get into this soon)
This is where reality hits. Stretch goals (those extra goodies added when the project surpassed its original target) now have to be delivered too. Those free expansions, console ports, or extra character designs? They're cool, but they add complexity and cost.
Let’s talk about what this phase often includes:
- Game design documents get finalized.
- Art style guides are refined.
- Technical pipelines are set up.
Think of this like setting the foundation before building a house. If this is shaky, things go downhill fast.
- Programmers start coding core systems.
- Artists create assets like characters, environments, animations.
- Sound designers and composers start producing audio effects and music.
- Writers finalize the game’s story, dialogue, and lore.
Depending on the complexity of the game, this can take months or even years.
Small indie teams often wear multiple hats—one person might be a programmer, QA tester, and community manager all in one. This phase is both thrilling and grueling.
Typical backer updates include:
- Monthly development blogs or videos
- Behind-the-scenes art reveals
- Progress reports
- Unexpected delays (yes, delays do happen)
Backers are more understanding when they’re kept in the loop. Silence breeds skepticism. Remember Mighty No. 9? Yeah… let’s not go there.
First, creators send out surveys via Kickstarter or tools like BackerKit to collect information:
- Shipping addresses
- Preferred platforms (PC, Xbox, PlayStation, etc.)
- T-shirt sizes (yup, merch is a real thing)
Physical goods require manufacturing, storage, and logistics. That’s a whole other beast—and it usually eats up more of the budget than expected.
- Alpha Testing: Initial testers help identify critical bugs or gameplay imbalance.
- Beta Testing: A more polished version is tested by a wider audience, ironing out final issues.
If you’ve ever played a buggy alpha and thought, “How is this even playable?”—congrats, you just helped make the final game better.
- Technical challenges (engines, compatibility, coding bugs)
- Team burnout
- Personal emergencies
- Scope creep (adding too many features or stretch goals)
- Budget mismanagement
This is where transparency and adaptability are critical. Sometimes, developers have to make hard decisions: cut features, delay the game, or pivot entirely.
Think of it like being on a road trip, and suddenly the highway turns into an unpaved path. You don’t stop—you just find a new route.
Here’s what’s happening now:
- Polishing gameplay mechanics
- Fixing bugs
- Finalizing art and sound
- Creating marketing materials (trailers, screenshots, press kits)
- Setting up distribution on platforms like Steam, Epic Games Store, or consoles
If things go well, launch day arrives with a bang. If not, delays are announced—hopefully with a clear, honest explanation.
But it's not over.
From receiving the actual funds, ramping up production, managing backers, and handling unexpected curveballs, creating a game post-Kickstarter is a logistical, creative, and emotional odyssey.
Funding is just the first level. The real game starts after. It’s like defeating the tutorial boss and realizing there’s a whole map of monsters, puzzles, and trials waiting.
If you’re a backer—stay patient and engaged. If you’re a developer—communicate often, plan wisely, and remember why you started in the first place.
And hey, when everything clicks, and you see that game pop up on your screen or walk into a store and see it on a shelf? Worth every sleepless night.
all images in this post were generated using AI tools
Category:
Kickstarter GamesAuthor:
Greyson McVeigh