26 August 2025
Open-world games are like a buffet—so much to choose from, and you can’t help but go back for seconds. But let’s face it, these massive game worlds would be impossible to love without some great travel and transportation systems in place. After all, who’s got the patience to trek across a sprawling map on foot every time? A good system for getting around isn’t just a convenience; it’s a necessity for keeping the game engaging—I mean, who wants a chore simulator? Let's dive into how open-world games have mastered the art of travel and transport, making it thrilling, immersive, and, yes, sometimes downright bonkers.
Good travel mechanics in open-world games make you think less about the distance and more about the journey itself. Whether you’re soaring through the skies on a mythical beast or barreling down a neon-soaked highway in a futuristic car, the way you move around should feel just as exciting as the world itself. 
But there’s a catch—it can break immersion. Sure, clicking on a map to teleport is practical, but it can feel like cheating if the game’s world is designed to be traversed organically. That’s why many games strike a balance, like The Witcher 3, where you can fast-travel, but only from specific signposts. It’s a little thing, but it keeps the world feeling alive.
Take Red Dead Redemption 2, for example. Riding your horse across fields and mountains is pure joy because of how realistic and detailed the world feels. On the flip side, games like World of Warcraft have turned mounts into a form of expression—who doesn’t want to roll up into town riding a giant flaming phoenix?
Vehicles aren’t just about speed, though. They’re about style. Think about the Batmobile in Batman: Arkham Knight—not only is it a ride, but it’s also a weapon, a puzzle-solver, and an absolute power trip. When done right, vehicles aren’t just transportation—they’re part of your character’s personality.
Flying, on the other hand, is more common in games like Just Cause 4, where grappling hooks and wingsuits turn you into a one-man stunt show. Flying makes you feel like you’re above it all—literally—and opens up exploration in ways ground-based travel never could.
This type of travel feels practical and immersive, especially when the game wants to reflect a bustling urban environment. It’s not the flashiest option, but hey—it’s relatable. 
Games like Death Stranding went full tilt into realism, asking players to manage every aspect of hiking across a large, desolate world. While it wasn’t everyone’s cup of tea, for those who embraced it, walking itself became a complex, rewarding aspect of the game.
On the other hand, Assassin’s Creed Odyssey simplifies things by letting you command a ship or ride a horse without worrying too much about physics. Both approaches work, depending on the audience and purpose of the game. 
Then there’s The Crew 2, which is almost entirely about cars, planes, and boats. The game’s map is a compressed version of the USA, and your main objective is to conquer it… by racing through it. Games like this blur the line between transportation and gameplay, making them inseparable.
So, what’s the secret sauce?
- Immersion: Does it feel natural within the world?
- Enjoyment: Is the act of traveling fun in itself?
- Convenience: Can you skip the grind when you’re just trying to complete a quest?
Combine all of these, and you’ve got a system that doesn’t just serve the player—it enhances the experience.
all images in this post were generated using AI tools
Category:
World BuildingAuthor:
Greyson McVeigh
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1 comments
Calaris Acevedo
This article prompts so many questions! How do different travel systems influence player exploration and immersion? What unique mechanics have the best open-world games introduced? I’m curious about how design choices shape our adventures in these expansive virtual worlds!
September 27, 2025 at 2:50 PM
Greyson McVeigh
Thank you for your interest! Different travel systems, like fast travel vs. physical exploration, significantly impact player immersion and discovery. Unique mechanics, such as dynamic weather or environmental interactions, enhance these experiences. Design choices ultimately shape how we engage with and explore these vast virtual landscapes!