12 October 2025
Ever reached the end of a game and thought, “Wait, that’s it? That’s how this ends?!” Congratulations, you’ve just been slapped by the cold, unyielding hand of linear storytelling. But fear not, fellow gamer. You're not alone in your desire for a little narrative chaos. Some games actually get it. They throw out the idea of a single, tidy conclusion and boldly say, “You’re the storyteller now.”
Welcome to the wonderful world of games that let you write your own ending — where the finale isn’t decided by some faceless developer but by your own beautiful (or gloriously questionable) decisions. From moral dilemmas to casual god-tier destruction, these games toss the “one-size-fits-all” ending script and hand you the pen.
Also, if we’re going to sink 40+ hours into a game, we’d like the ending to reflect our choices — not someone else's artistic vision, thank you very much.
This isn’t some "choose ending A, B, or C" situation. Your actions ripple through the storyline like you just cannonballed into the plot pool. It’s messy, unpredictable, and absolutely glorious.
And yes, you can screw it all up. Fantastically.
Each character’s storyline can go in wildly different directions, and you can easily turn your peaceful protest into a full-blown terminator uprising. Want all your characters alive and happy? Good luck. Want to watch it all burn? You're in charge. Multiple endings? Oh yeah — try dozens.
It’s like Black Mirror, but with less screaming at your TV… maybe.
Every action you take — down to whether you spare a monster or send them crying to the afterlife — determines which of the wildly different endings you’ll get. Genocide Run? Prepare for some deep-rooted guilt and an ending that makes your soul ache. Pacifist Run? Cute tears incoming.
No pressure, right?
Okay, yes — the third game did catch some serious flak for its ending options feeling a little... color-coded. But getting there? That’s where the magic happened. Every decision, from whom you romance to which planet you let explode, shapes your path. And with the Legendary Edition now out, you have the perfect excuse to obsessively save and reload like it’s 2012.
Also, Garrus. Always Garrus.
Playing this game is like choosing your own poison, with every line of dialogue affecting your “ending.” Will your disgraced detective stumble his way toward redemption or spiral into blissful oblivion? That’s up to you. Even the game’s logic systems argue with each other. It's like therapy, but with more corpses.
Quirky, complex, and unapologetically weird — just like you.
Want to save the kid? Better make smart decisions. Slip up too many times and… well, hope you like tragic endings. There are over 20 different outcomes, all tailored to how well (or terribly) you handle things.
And let's not forget awkwardly yelling "JASON!" in public for the full immersive experience.
Multiple endings await depending on your relationships, side quests, and whether you’re Team Johnny Silverhand or just tolerating him. Want to go out in a blaze of glory? Betray your allies? Maybe just walk away? All on the table.
And hey, at least you didn’t wake up in a bathtub full of ice, right?
Each decision you make in these games — whether it’s saving a friend or altering time to undo your mistakes — leads to different endings. Some beautiful, some gut-wrenching, all deeply personal. And the choices? They aren't black and white. They're fifty shades of morally confusing.
Also, your choices always come back to haunt you. Just like that one text you shouldn’t have sent in 2015.
This is one of those rare RPGs where you’re not just in the story — you're the centrifugal force pulling everyone into chaos or calm. You can side with one of several factions, forge your own mini-empire, or just nuke everyone and call it a day.
The endings? Wildly different, depending on how many bridges (and people) you’ve burned.
You can kill anyone, befriend anyone, or become a literal god. Each companion has their own potential ending, and the choices you make ripple through the world like magical gossip. By the final act, you’re juggling so many morally grey decisions that even your alignment chart gives up.
Plus, you can talk to animals. 10/10, would negotiate kingdom politics with a squirrel again.
These aren’t just games. They’re interactive stories, playable “choose your own adventure” novels where every player walks away with a different tale. You could play the same game as your best friend and end up in polar opposite realities. And isn’t that kind of magical?
- Save often. Seriously. Treat your F5 key like your best friend.
- Don’t skip side quests. That random NPC might hold the key to the good ending.
- Google responsibly. Spoilers are lurking in every forum comment.
- Play again! Most of these games want you to hit replay and try a different path.
Let’s be honest — chances are, your first playthrough will end in fiery disappointment or heartbreaking success. And that’s okay! That’s the point.
In the end (ha, see what I did there?), the beauty of games that let you write your own finale lies in their freedom. Every decision, every dialogue choice, every morally questionable action — it all adds up to a story that’s uniquely yours.
And if that’s not the ultimate power fantasy, I don’t know what is.
all images in this post were generated using AI tools
Category:
Game NarrativesAuthor:
Greyson McVeigh