30 July 2025
Retro gaming often conjures up warm, fuzzy feelings. We think of classics like Super Mario Bros., The Legend of Zelda, and Sonic the Hedgehog. But let’s be real—just because it’s retro doesn’t mean it’s great. For every gem from gaming’s golden era, there’s a festering dumpster fire of bad design, frustrating mechanics, and flat-out laziness. Today, we’re putting on our rubber gloves and diving into the dark side of retro gaming — a cringe-worthy journey through the worst games ever made. You might laugh, you might cry, but one thing's for sure: you’ll be glad these disasters stayed in the past.
Bad games stick out by either being overambitious or phoning it in completely. Sometimes, they’re a victim of rushing to meet a release date. Other times, they’re just downright bizarre choices nobody asked for (Looking at you, E.T. The Extra-Terrestrial). Whatever the reason, the games we’re about to talk about are undisputed legends*—but for all the wrong reasons.
The developers had only five weeks to throw this game together to meet holiday demand. And boy, does it show. Players had no idea what they were supposed to do, the graphics were crude even by Atari standards, and the controls? Let’s just say they were about as intuitive as assembling IKEA furniture without instructions.
Fun fact: Millions of unsold copies ended up buried in a landfill in New Mexico. Yes, literally. The game was that bad.
Here’s the kicker: Your opponents don’t even move. That’s right—the AI literally doesn’t work. Oh, and you can drive through obstacles like mountains and buildings because collision detection is apparently overrated. The developers didn’t even bother programming a reverse-speed limit, so you can drive backward to infinity. Sounds like a game-breaking cheat, right? Nope, it’s just the game being itself.
The controls were clunky, the hit detection was a joke, and the storyline made zero sense. The game got so much hate that it inspired a literal movement called "The Shaq Fu Liberation Front," dedicated to destroying copies of the cartridge. Brutal.
Released for the 3DO in 1994, this "game" was marketed as a full-motion video (FMV) experience. Spoiler alert: It’s not. What you get instead is grainy photos, awkward acting, and a nonsensical plot. The title alone is hilariously misleading—neither plumbing nor ties make much of an appearance. Honestly, this game feels more like a fever dream than a playable experience.
From nonsensical names (Cheetahmen, anyone?) to mechanics that are either broken or nonexistent, Action 52 is the poster child for quantity over quality. One of the games, Ooze, doesn’t even load—it literally crashes the system! Honestly, if you’ve ever wanted to see what a cash grab looks like in pixel form, give this a whirl. Just don’t expect to have fun.
The gameplay boils down to watching security footage and pressing buttons at the right time, which gets old fast. Plus, the acting makes soap operas look like Oscar-winning performances. Despite its terrible quality, Night Trap became infamous for supposedly being "too violent," leading to congressional hearings about video game regulation. Spoiler: There’s no actual gore. Just bad acting and awkward dialogue.
Take E.T., for example. Its catastrophic failure directly contributed to the 1983 video game crash, forcing the industry to rethink its approach to quality control. Shaq Fu? It’s a hilarious cautionary tale about celebrity tie-ins. And Night Trap, despite being objectively bad, helped spark conversations about video game ratings, leading to the creation of the ESRB.
So the next time you’re frustrated because a modern game has a couple of glitches, just remember: it could be worse. You could be playing Plumbers Don’t Wear Ties.
all images in this post were generated using AI tools
Category:
Retro GamesAuthor:
Greyson McVeigh