1 October 2025
When it comes to designing games, there's one thing we can all agree on: they should be fun, right? After all, who wants to spend hours playing something that feels like a chore? But here’s the catch—while fun is the heart of any great game, fairness is the glue that keeps players coming back. Nobody enjoys being steamrolled by an overpowered opponent, nor do they want to feel like they’ve won because the game handed them an easy victory.
Balancing fun and fairness is a tightrope many game designers walk, and to be honest, it’s no small feat. So, how can designers create games that are as enjoyable as they are fair? Let’s break it down step by step.
But here’s the tricky part: fun is subjective. What’s thrilling for one player might be mind-numbingly dull for another. Some love the grind of RPGs, while others prefer the fast-paced action of first-person shooters.
1. Challenge – Players love being tested. A good game pushes you just enough to keep you motivated without making you want to rage-quit.
2. Reward – Let’s not lie to ourselves; we all love that feeling of accomplishment—whether it’s earning a shiny new weapon or unlocking a hidden storyline.
3. Engagement – A game that captivates your attention from start to finish? Yup, that’s the sweet spot.
4. Social Interaction – Playing with (or against) friends adds a whole new layer of fun to games.
Imagine playing a board game where one player gets all the cool powers while everyone else gets scraps. Or picture a multiplayer game where newbies are thrown into matches with seasoned pros—it's frustrating, right? Fairness is about creating a level playing field where everyone feels they have a fair shot at succeeding.
Think of playtesting like cooking a complex dish. You might think you’ve nailed the seasoning, but it’s not until someone else takes a bite that you realize it’s too salty—or worse, bland.
Instead, aim to create features with strengths and weaknesses. A weapon might deal massive damage but have limited ammo, or a character might be fast but fragile. Balance is key.
For instance, in Resident Evil 4, the game subtly adjusts the difficulty based on how well (or poorly) you’re doing. Struggling? Enemies might drop more ammo or deal less damage. Dominating the game? Expect tougher foes and scarcer resources. This keeps players engaged without making them feel punished or coddled.
- Matchmaking – Pair players with others of similar skill levels to ensure balanced and competitive matches.
- Skill-Based Progression – Unlock abilities and perks in a way that rewards skill rather than just time played.
- Anti-Toxicity Measures – Fairness isn’t just mechanical; it’s cultural. Systems like reporting tools and moderation can help curb bad behavior.
Consider options like customizable controls, colorblind modes, and difficulty sliders. These features not only make your game more welcoming but also broaden your audience.
Take games like Mass Effect. Your decisions shape everything from the story’s direction to your relationships with other characters. This agency makes every player’s experience feel unique and fair.
Remember how Fortnite regularly tweaks its weapons and mechanics based on player input? That’s a perfect example of keeping the balance fresh while maintaining engagement.
Think of it like crafting a recipe for the ultimate dish. You need just the right mix of sweet and salty, spice and crunch. Too much of one ingredient, and it all falls apart. But when you nail that balance? Chef’s kiss—it’s perfection on a plate.
As a game designer, your ultimate goal should be to create worlds where players can immerse themselves, compete on an equal footing, and most importantly, have fun. Sure, the path to a perfectly balanced game might be littered with trial and error—but hey, isn’t that part of the adventure?
all images in this post were generated using AI tools
Category:
Game DevelopmentAuthor:
Greyson McVeigh