22 November 2025
Let’s talk about something that doesn’t always top the charts in gaming discussions but absolutely should—the art (and science) of making video games accessible. Think about it. Games are this incredible medium that lets us step into new worlds, slay dragons, solve puzzles, and even build entire universes. But here’s the kicker: not everyone can equally enjoy that magic.
Picture this—what if your favorite game didn’t let you adjust the volume and the soundtrack drowned out every piece of dialogue? Or imagine a game that expects pinpoint accuracy but doesn’t let you change controls to better suit your play style. Frustrating, isn’t it? Now, multiply that frustration by ten, twenty, even fifty times, and you might get close to the barriers that many gamers face every single day.
So, let’s dive headfirst into accessible game development and how designing games for everyone isn’t just the right thing to do—it’s also the smart thing to do.
Why does it matter? Well, for starters, there are over 1 billion people in the world with disabilities. That’s a massive audience waiting to jump into your game—if, of course, you make it playable for them. Beyond the ethical reasoning (because let’s be honest, being inclusive should be a no-brainer), there’s also a practical aspect: accessibility can boost your game’s popularity. Who doesn’t love a win-win?
And here’s the thing: accessibility isn’t just for people with disabilities. For example, customizable controls don’t just help players with motor disabilities—they benefit everyone who’s tired of fumbling with unintuitive setups. Making games more accessible is about making them better for all players.

- Cost and Resources: Indie developers often have smaller budgets, making it tricky to prioritize accessibility features. But even small changes—like using high-contrast colors or adding subtitles—can go a long way.
- Lack of Awareness: Some developers simply don’t realize what barriers exist in their games. Education is the key here. Reach out to disabled gamers, read accessibility guidelines (like those from the IGDA or Game Accessibility Guidelines), and playtest with diverse groups.
- Technical Limitations: Not every engine or tool has built-in accessibility support. However, this is changing with platforms like Unity and Unreal starting to embrace accessibility as a core feature.
- The Last of Us Part II: This gem from Naughty Dog is often hailed as a gold standard. From detailed audio cues to a fully customizable HUD, they left no stone unturned.
- Celeste: This indie darling isn’t just an incredible platformer—it also sets an example with its Assist Mode, letting players tweak difficulty and even slow the game down.
- Forza Horizon 5: Get this—this racing game includes sign language interpreters for its cutscenes. That’s next-level inclusivity.
These games prove that accessibility isn’t just achievable—it’s transformative. When done right, it doesn’t just make your game playable; it makes it unforgettable.
1. Talk to Players: Engage with players who live with disabilities. No one understands their needs better than they do.
2. Build Accessibility Early: Trying to add accessibility after your game is 90% done is like trying to clean a spilled milkshake with a dry napkin. Start early, and it’ll save you headaches later.
3. Test, Test, Test: Playtests are your best friend. And no, not just with your developer buddies—invite diverse players, including those with disabilities.
4. Stay Curious: Accessibility isn’t a one-and-done deal. Keep learning, keep iterating, and always look for ways to improve. Remember, progress > perfection.
That’s not just a dream. That’s where we’re headed (if we all put in the effort). And let’s face it—more inclusive games mean more players, more fun, and more gaming memories for everyone. Isn’t that the kind of future worth building?
So, whether you’re a developer, a gamer, or just someone passionate about inclusivity, let’s push for that change. Accessibility isn’t optional—it’s essential.
all images in this post were generated using AI tools
Category:
Game DevelopmentAuthor:
Greyson McVeigh